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The Checker Federation

boomkin help!!plz    2010-03-24 00:00:00
You'll have to wait for Arex to pick this up as he's the one with the Boomkin encyclopedia memorized, but from your Armory I'd say a few things about your gems: Regem your outfit. Spell power all the way, only use (two, is it?) blue gems to activate the meta gem. Speaking of which, you shouldn't be using the spell reflect meta gem. Not sure if you should get the one with spell power and increased intellect or the one with increased crit damage. Spell penetration, from what I've gathered is also useless, so don't use them. That said, I was doing 3-4k regularly in my Resto gear with my Boomkin build. Perhaps you...
Your Favotrite Hunter Macros.    2010-03-12 00:00:00
Quote:/use bladefists breadth /use devilsaur tooth /cast bloodfury /cast bestial wrath I know what bestial wrath is (of course) and I just recently acquired my devilsaur tooth, but I'm unfamiliar with bloodfury and bladefists breadth. What are those two?/cast raptor strike /cast wingclip will cast wingclip and use raptor strike on next attack /cast Rapid Fire /use Bladefist's Breadth dps button /cast [button: 1]Freezing trap [button: 2] Frpst Trap casts freezing trap on left click, frost trap on right click. got the same with immolation and explosive trap. /assist great tool in instances.- God Emper...
Brash'ir landing    2010-03-06 00:00:00
What goes there is an event that requires a whole raid to be finished, I tried it once with group of 5 for fun but we didnt manage very long. As far as farming goes, yeah I could have made 1500g with enchant formula that dropped for my lock one day, but I rather gave it to a friend :p Some drops seem to be most common though, I got...
Weapon choice advice    2010-02-27 00:00:00
A list of the most important stat conversions to a level 70 hunter: 1 Agility = 1 Attack Power 14 Ranged Attack Power = 1 DPS 40 Agility = +1 Critical Hit 22 Critical Strike Rating = 1 crit 16 hit rating (rounded from 15.77) = 1 chance to hit Waraxe = 80 AP and 1.2 crit Quill = 54 AP and 1.35 crit I'd go with the waraxe... And in fact, when I was at that level, I did use it until I got revered with Honor Hold (Thrallmar if Horde) to get the rep weapon... Murmur hated me. As for the ranged weapons The stats are pretty comparable, however there is one thing that hunters have to pay very close attention to with their ranged weapons (for now), and that's attack speed. A BM hunter wants his/her autoshot speed as close to 1.5 as possible, and so the closer we get to a 2.4 speed weapon, the tighter the 1:1 shot rotation w...
The Chinese-developed, browser-based MMO Aurora Blade has been accused of containing numerous examples of blatant plagiarism by fans of Ragnarok Online. The accusers say that Aurora has copied assets from Ragnarok Online, as well as World of Warcraft, Maple Story and LaTale.As pointed out by Kotaku, IGG--the Western publisher of Aurora Blade--has already posted a statement on the Aurora Blade forums: "We would like to explain that SkyUnion(IGG) is not responsible for the developing of the game, that is any cha...
get better just simply that people who    2010-02-06 00:00:00
hey, i never said don't use them if youan't get better. just simply that people who believe they're better than T4 are a buh of idiots. also i wasn't 'spoonfed' my gear. I started raiding kara bk before they hadn't even released a boss guide about it, we learnt the eounters ourselves and found out our own ways of downing the bosses. now as you said, it's a great starter. my arguement though was and still is that it's notomparible to T4 AND that it's not a requirement for raiding as the mana-ehed set + the eps from heros tailoringrafted BoE eps (hee not needing theraft yourself) are more than enough to get into raiding. now if you want to jump into a raiding guild that's no-longer doing karagruulmag with the FSW e... sets, then go ahead. but your damage on bosses will be piss poor due to havingrap all +hit,rap all stam andrap all int (enjoy tapping more often than needed and seeing loads of resists) now the FSW set is good for when you start,but the below maths will prove that it's not as mh of an improvement as people think (it'll also show you it is fairly sp orientated too as to how mh of an improvement it is) i'll put the maths in for you, but if you want to do them yourself. go to elitist jerks, get the latest warlk dpshart. now I've had to use a variation of figures as the results for what eh bonus +dmgshadowhitcrit will be worth e... varies from sp to sp (i've taken the figu...
Earlier this week GamePolitics covered a story by Information Week which reported that new Chinese regulations on virtual currency would outlaw gold farming.But there appears to be confusion about whether the practice of gathering in-game MMO currency and then re-selling it for real cash will be affected by the new regulations.incgamers disputes the report, citing the University of Manchester's Prof. Richard Heeks:This [new Chinese law] therefore is not about what gold farming clients do: use real money to buy these virtual currencies; it’s the mirror image. And it’s not about the major trade in gold farming such as World of Warcraft, which relates to other types of virtual currency. And it’s not about buying/selling in-game items. And it’s not about t...
Second Sight Goes Gold    2009-08-31 00:00:00
Codemasters announced today that Second Sight, developed by Free Radical Design, has gone gold. Second Sight combines an atmospheric, psychological thriller narrative with stealth exploration and intense shooter action. You play the role of the main character John Vattic on a confidential spec ops mission and uncover a fatal chain of events leading to a sinister military conspiracy. Second Sight offers gamers the opportunity to replay events in the past through interactive flashbacks, which affects events in the present through an intense dual-time narrative. "Free Rad...
SoulCalibur III     2009-08-15 00:00:00
For many of us, the SoulCalibur series represents the pinnacle of beat-'em-ups. Residing in a satisfying niche between depth and accessibility, it's one of the few examples in the often wilfully hardcore genre that doesn't require a daunting level of expertise to enjoy. Namco seems to go further with every incarnation to reward the fans with a bewildering amount of extra content, new characters and modes, yet still delivers a game that even newcomers to the scene can get straight into. In almost every sense, version three of this fantastic series continues this fine tradition.Given the universal acclaim of 2003's revered sequel, the only thing left for Namco to do was take the series online. In many ways, that was the only important element missing from the package, yet Namco has curiously decided to spurn that golden opportunity with version three, choosing, instead, to beef up the single-player content in ways that not everyone has been particularly receptive to.Even more bizarrely, the multiformat approach brought in with SoulCalibur 2 has been axed, with Sony presumably passing a large money hat to its Japanese friends to ensure PS2 exclusivity this time around. And with no arcade version either, this is the only opportunity fans will get to sample the latest evolution of the classic series.Ian BothamMortified at her lack of underwired support.As you might expect for a sequel following just two years on from the last version, the changes won't seem exactly radical to the casual observer, with just three new characters to bulk up the already fairly beefy roster of around 30 (around half of which remain tightly locked away from the beginning). But dig a little deeper, and there's easily enough new content and tweaks to the existing character set to keep even hardcore devotees busy for weeksTypically, the game's central story mode 'Tales of Souls' is a basic series of single-round matches against various opponents, each featuring the usual overblown super-serious storyline that actually makes very little sense at all, and does nothing to justify why, exactly, you're beating the crap out of some stranger with a scythe. To vary your path, there's a sort of throwaway attempt at introducing a 'choose your own adventure' aspect to the proceedings, enabling you - on occasion - to face off against a series of tough opponents in quick succession, with an unlockable dished out as a reward for success. Regardless of your character choice, though, the scenarios and settings appear to be largely identical, and your choices actually make little difference to the outcome, so in a sense the only 'point' of this mode is to gain much-needed practise, and to unlock other new characters along the way. With fairly lengthy load times and the slog that goes with playing through the same sections multiple times, it's perhaps not the most entertaining way of spending time with SoulCalibur III, but certainly serves as the best introduction.As previously, the fighting system is simple yet structured in such a way as to give enormous depth of possibilities to any given scenario. Using the four main face buttons and the left stick, you're given the choice of horizontal and vertical slashes, kick and block, but beyond that there's eight directions of each, combinations and time-specific variations that make it an exceptionally fluid system that works just as well as it ever did. On a basic level nothing much has changed; it's still the attack-oriented game it always was, but then that's just as well. Advanced players will be the ones playing spot the difference, with certain characters' move-sets rejigged in subtle and no-so-subtle ways. Previously similar characters feel more distinct, yet on the whole SoulCalibur 3 still feels like a game that anyone can get into and take time to master.Rock, paper, scissorsThe soul still burns.Joyously, it's not a game that button-mashers will prosper in. With much of the fun coming from anticipating retaliation and taking advantage of downed opponents, there's an answer to many of the seemingly devastating moves. Deflecting attacks, being nimble and mixing up high and low attacks is just as important as knowing the complex combos - especially against someone who knows what they're doing. The game's also consistent in its design, with basic move-sets available across all the characters, making it easy to seamlessly change from one to the other without feeling overly hamstrung.The addition of a seemingly endless array of new weapons adds a further layer of subtlety, experimentation and mastery to the proceedings, and although there's arguably such a thing as too much choice, the constant array of new unlockables helps keep the game feeling fresh long after the initial novelty has worn off. On the other hand, Namco has still recycled much of what went before with relatively minor technical enhancements, so don't expect sweeping changes: this is very much an evolution of an already excellent game.In terms of the trio of new fighters, they're all evil and eye-catching in equal measures; first up is the parasol-waving Geisha, Setsuka, full of blade spinning rage, then there's the scythe-wielding warrior Zasalamel (a great choice for beginners with his long reach), while the razor sharp hoop-wielding Tira certainly makes for an eye-catching new entrant with an impossibly evil weapon that Tarantino himself would be proud to emulate. Tellingly, you'll probably find yourself returning back to the old favourites and sussing out what's changed, but that's no great shock.Put to the swordThe spinning head is just out of shot.The new 'Chronicles of the Sword' mode, meanwhile, lends a greater sense of purpose to the relentless bouts, and works hand-in-hand with the new character-creation mode. Presenting you with a few core character classes (...
wrote:Anobix wrote:You    2009-06-01 00:00:00
The One and Only Poldaran wrote:Anobix wrote:You use invisibility as a preventative measure not as a retion. You see yourselfahing up on threat to the tank? pop invisibility and drop your threat below the ret paladin's. This. is what i was trying to say in my original . Gee whiz you are smart anobix.fuganator wrote:The One and Only Poldaran wrote:Anobix wrote:You use invisibility as a preventative measure not as a retion. You see yourselfahing up on threat to the tank? pop invisibility and drop your threat below the ret paladin's. This. is what i was trying to say in my original . Gee whiz you are smart anob...
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